Posted by Noel Cower on the 18th of July, 2008 at
1:18 am under 2D Art and Art. Tagged as 2d,Art,mechguy,sdk,skin,slaught,texturing. This post has no comments.
A skin for slaught’s mechguy SDK .
July 17th, 2008
After deciding that I did not like the old head that much, mainly due to the skull (I liked the red leather), I decided to go ahead and redo the face and such. Much happier with it now. Not sure what I’ll do about the body, I’d like to just scrap it all since I think there’s some better ways to go about that.

May 11th, 2008 (read more)
Posted by Noel Cower on the 15th of July, 2008 at
8:51 am under 2D Art and Art. Tagged as 2d,magdalena,necrotic,quake 3,skins,skullbox,texturing. This post has no comments.
Necrotic is a quick skin I did for the head of Magdalena, a Quake 3 model by Bastiaan “SkullboX” Schravendeel. (Yes, I like skinning old stuff- it provides a lot more options for your own creativity in my opinion.) This was more or less an exercise to see how nice I could make rotting-ish flesh look. I think it looks pretty nice.

Posted by Noel Cower on the 1st of June, 2008 at
8:03 am under 2D Art and Art. Tagged as 2d,Art,quake 3,skinning,texturing. This post has no comments.
Skins for Quake 3 player models.

