Posted by Noel Cower on the 5th of October, 2009 at 10:06 pm under 2D Art and Art.  Tagged as ,,.  This post has no comments.

Some videos I recorded of myself doodling.  I thought it was neat to watch myself paint, and other folks seemed to find it interesting, so I’m sharing ‘em here as well.  It should be noted that there are a ton of errors in all of them and this isn’t exactly a great ‘technique’ to use when painting.  I’m fooling around, there’s not a whole lot of preparation or thought that goes into this stuff, it’s just me drawing faces because I like to.

Paintingish 1

If you get something out of the videos, good for you, but I would caution you to not try to learn from them. There are much better people to learn from who won’t show you something that’s probably frowned upon in terms of the process used to get a specific result.

Posted by Noel Cower on the 30th of August, 2009 at 3:53 pm under 2D Art and Art.  Tagged as ,,,,,.  This post has one comment.

Fairly old, but this is something I’ve had sitting around for a while and neglected to put up here.

Rimshot - Head skin for Bunker

Rimshot - Head skin for Bunker

Posted by Noel Cower on the 7th of September, 2008 at 8:18 pm under 2D Art, 3D Art and Art.  Tagged as ,,,.  This post has one comment.

A CTF flagpole model/skin (well, skins) made for Quake2World.  There were various designs for the pole itself, but the skull was something I’d decided was absolutely necessary because I think skulls are cool.  It could probably use some more teeth though.

If possible, I’d like to try going back and making unique flag poles for each team to give them both a unique look, somewhat like the way red and blue have different settings in Team Fortress 2.  Don’t know though, this game is supposed to be simple.  Wait and see, I guess.

Posted by Noel Cower on the 18th of July, 2008 at 1:18 am under 2D Art and Art.  Tagged as ,,,,,,.  This post has no comments.

A skin for slaught’s mechguy SDK .

July 17th, 2008

After deciding that I did not like the old head that much, mainly due to the skull (I liked the red leather), I decided to go ahead and redo the face and such.  Much happier with it now.  Not sure what I’ll do about the body, I’d like to just scrap it all since I think there’s some better ways to go about that.

May 11th, 2008 (read more)

Posted by Noel Cower on the 18th of July, 2008 at 1:10 am under 2D Art and Art.  Tagged as ,.  This post has no comments.

This is a small painting I did with ArtRage some time ago.  I rather like it.

Posted by Noel Cower on the 15th of July, 2008 at 8:51 am under 2D Art and Art.  Tagged as ,,,,,,.  This post has no comments.

Necrotic is a quick skin I did for the head of Magdalena, a Quake 3 model by Bastiaan “SkullboX” Schravendeel.  (Yes, I like skinning old stuff- it provides a lot more options for your own creativity in my opinion.)  This was more or less an exercise to see how nice I could make rotting-ish flesh look.  I think it looks pretty nice.

Necrotic

Posted by Noel Cower on the 2nd of July, 2008 at 6:08 am under 3D Art and Art.  Tagged as ,,,,,,,.  This post has no comments.

I decided to see if normal mapping is a less painful experience since I last tried it (a long time ago), and unsurprisingly it is.  ZBrush, it seems, has improved drastically, in addition to new tools like xNormal greatly improving the speed of generating normal maps as well as ease of viewing them in realtime.

These are the two bits and piece I’m most happy with.  The first is my attempt at normal-mapping an old demon model by Bobo the Seal.  The latter is a modified version of my ghoulie from testing Silo 2.1.

Bobo Demon

Ghoulie

Posted by Noel Cower on the 29th of June, 2008 at 3:51 am under 3D Art and Art.  Tagged as ,,,,,,.  This post has no comments.

As most Silo users know, the 2.1 beta went public a while ago.  I decided to get in there and test it to see how quickly I could do something, since with each update Silo tends to make things even faster.  I think this update has accomplished that once again.  Here’s the two bits of results from my testing.

Posted by Noel Cower on the 1st of June, 2008 at 8:03 am under 2D Art and Art.  Tagged as ,,,,.  This post has no comments.

Skins for Quake 3 player models.

Posted by Noel Cower on the 9th of May, 2008 at 11:11 pm under Art and Sketches.  Tagged as ,.  This post has no comments.

Old sketches.