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	<title>Spifftastic</title>
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	<link>http://www.spifftastic.net</link>
	<description>Home of Spiffiness</description>
	<pubDate>Wed, 08 Oct 2008 08:38:10 +0000</pubDate>
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		<title>Quake2World: CTF Flags</title>
		<link>http://www.spifftastic.net/posts/75</link>
		<comments>http://www.spifftastic.net/posts/75#comments</comments>
		<pubDate>Mon, 08 Sep 2008 04:18:21 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[2D Art]]></category>

		<category><![CDATA[3D Art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[quake2world]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=75</guid>
		<description><![CDATA[A CTF flagpole model/skin (well, skins) made for Quake2World.  There were various designs for the pole itself, but the skull was something I&#8217;d decided was absolutely necessary because I think skulls are cool.  It could probably use some more teeth though.

If possible, I&#8217;d like to try going back and making unique flag poles for each [...]]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/75/feed</wfw:commentRss>
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		<item>
		<title>Mechguy Skin</title>
		<link>http://www.spifftastic.net/posts/6</link>
		<comments>http://www.spifftastic.net/posts/6#comments</comments>
		<pubDate>Fri, 18 Jul 2008 01:18:26 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[2D Art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[mechguy]]></category>

		<category><![CDATA[sdk]]></category>

		<category><![CDATA[skin]]></category>

		<category><![CDATA[slaught]]></category>

		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=6</guid>
		<description><![CDATA[A skin for slaught&#8217;s mechguy SDK .
July 17th, 2008
After deciding that I did not like the old head that much, mainly due to the skull (I liked the red leather), I decided to go ahead and redo the face and such.  Much happier with it now.  Not sure what I&#8217;ll do about the body, I&#8217;d [...]]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/6/feed</wfw:commentRss>
		</item>
		<item>
		<title>Automaton</title>
		<link>http://www.spifftastic.net/posts/55</link>
		<comments>http://www.spifftastic.net/posts/55#comments</comments>
		<pubDate>Fri, 18 Jul 2008 09:10:46 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[2D Art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[artrage]]></category>

		<category><![CDATA[painting]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=55</guid>
		<description><![CDATA[This is a small painting I did with ArtRage some time ago.  I rather like it.

]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/55/feed</wfw:commentRss>
		</item>
		<item>
		<title>Necrotic</title>
		<link>http://www.spifftastic.net/posts/13</link>
		<comments>http://www.spifftastic.net/posts/13#comments</comments>
		<pubDate>Tue, 15 Jul 2008 08:51:04 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[2D Art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[magdalena]]></category>

		<category><![CDATA[necrotic]]></category>

		<category><![CDATA[quake 3]]></category>

		<category><![CDATA[skins]]></category>

		<category><![CDATA[skullbox]]></category>

		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=13</guid>
		<description><![CDATA[Necrotic is a quick skin I did for the head of Magdalena, a Quake 3 model by Bastiaan &#8220;SkullboX&#8221; Schravendeel.  (Yes, I like skinning old stuff- it provides a lot more options for your own creativity in my opinion.)  This was more or less an exercise to see how nice I could make rotting-ish flesh [...]]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/13/feed</wfw:commentRss>
		</item>
		<item>
		<title>Foray Into Displacement Painting</title>
		<link>http://www.spifftastic.net/posts/10</link>
		<comments>http://www.spifftastic.net/posts/10#comments</comments>
		<pubDate>Wed, 02 Jul 2008 06:08:25 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[3D Art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[bobo]]></category>

		<category><![CDATA[demon]]></category>

		<category><![CDATA[ghoulie]]></category>

		<category><![CDATA[models]]></category>

		<category><![CDATA[xnormal]]></category>

		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=10</guid>
		<description><![CDATA[I decided to see if normal mapping is a less painful experience since I last tried it (a long time ago), and unsurprisingly it is.  ZBrush, it seems, has improved drastically, in addition to new tools like xNormal greatly improving the speed of generating normal maps as well as ease of viewing them in realtime.
These [...]]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/10/feed</wfw:commentRss>
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		<item>
		<title>Testing Silo 2.1 (beta)</title>
		<link>http://www.spifftastic.net/posts/9</link>
		<comments>http://www.spifftastic.net/posts/9#comments</comments>
		<pubDate>Sun, 29 Jun 2008 03:51:46 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[3D Art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[beta]]></category>

		<category><![CDATA[images]]></category>

		<category><![CDATA[modeling]]></category>

		<category><![CDATA[silo]]></category>

		<category><![CDATA[testing]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=9</guid>
		<description><![CDATA[As most Silo users know, the 2.1 beta went public a while ago.  I decided to get in there and test it to see how quickly I could do something, since with each update Silo tends to make things even faster.  I think this update has accomplished that once again.  Here&#8217;s the two bits of [...]]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/9/feed</wfw:commentRss>
		</item>
		<item>
		<title>Quake 3 Skins</title>
		<link>http://www.spifftastic.net/posts/8</link>
		<comments>http://www.spifftastic.net/posts/8#comments</comments>
		<pubDate>Sun, 01 Jun 2008 08:03:23 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[2D Art]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[quake 3]]></category>

		<category><![CDATA[skinning]]></category>

		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=8</guid>
		<description><![CDATA[Skins for Quake 3 player models.


]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/8/feed</wfw:commentRss>
		</item>
		<item>
		<title>Sketchies</title>
		<link>http://www.spifftastic.net/posts/5</link>
		<comments>http://www.spifftastic.net/posts/5#comments</comments>
		<pubDate>Fri, 09 May 2008 23:11:11 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://www.spifftastic.net/?p=5</guid>
		<description><![CDATA[Old sketches.
       
]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/5/feed</wfw:commentRss>
		</item>
		<item>
		<title>Spifftastic is Back</title>
		<link>http://www.spifftastic.net/posts/3</link>
		<comments>http://www.spifftastic.net/posts/3#comments</comments>
		<pubDate>Wed, 07 May 2008 07:42:41 +0000</pubDate>
		<dc:creator>Noel Cower</dc:creator>
		
		<category><![CDATA[Site News]]></category>

		<category><![CDATA[spifftastic]]></category>

		<guid isPermaLink="false">http://spifftastic.net/?p=3</guid>
		<description><![CDATA[For now, at least.  I don&#8217;t know what all will be put here, I suspect (or at least hope) nobody has been checking this site and desperately awaiting the return of this site.  Let&#8217;s just hope.  I suspect there will be more rambling from me in the future- however, since I&#8217;m still setting this up, [...]]]></description>
		<wfw:commentRss>http://www.spifftastic.net/posts/3/feed</wfw:commentRss>
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