Fairly old, but this is something I’ve had sitting around for a while and neglected to put up here.
Fairly old, but this is something I’ve had sitting around for a while and neglected to put up here.
A CTF flagpole model/skin (well, skins) made for Quake2World. There were various designs for the pole itself, but the skull was something I’d decided was absolutely necessary because I think skulls are cool. It could probably use some more teeth though.
If possible, I’d like to try going back and making unique flag poles for each team to give them both a unique look, somewhat like the way red and blue have different settings in Team Fortress 2. Don’t know though, this game is supposed to be simple. Wait and see, I guess.
I decided to see if normal mapping is a less painful experience since I last tried it (a long time ago), and unsurprisingly it is. ZBrush, it seems, has improved drastically, in addition to new tools like xNormal greatly improving the speed of generating normal maps as well as ease of viewing them in realtime.
These are the two bits and piece I’m most happy with. The first is my attempt at normal-mapping an old demon model by Bobo the Seal. The latter is a modified version of my ghoulie from testing Silo 2.1.
Bobo Demon
Ghoulie
As most Silo users know, the 2.1 beta went public a while ago. I decided to get in there and test it to see how quickly I could do something, since with each update Silo tends to make things even faster. I think this update has accomplished that once again. Here’s the two bits of results from my testing.